The flight is 180 seconds long and four things run through it at the same time. The corridor on the left never stops and every obstacle you hit costs 5 points. Aircraft pass the windscreen five or six times and each one wants the AIRCRAFT button; three waypoints pass and each wants WAYPOINT, on a window less than half as wide. Meanwhile the right-hand panel serves eighteen tasks, four seconds to read and three and a half to answer — with the question gone by the time the options arrive. Afterwards, twelve questions about what you saw and heard, worth 8 points each. The module needs a desktop-sized window and sound.
WIZZ AIR
ADAPT: FAST Multitasking
Independent preparation for the FAST test in the Wizz Air Pilot Academy selection process. This one is not a question paper: for 180 seconds you fly four jobs at once — dodging obstacles in a corridor, calling passing traffic, calling waypoints, and answering tasks on a side panel — and none of the four waits for the others. Then the screen goes dark and you are asked twelve questions about the flight you have just made, whose answers were never written anywhere.
- Phone, tablet & PC
- Performance analytics
- Two 180-second rounds
Four jobs.
None of them waits.
Most cognitive tests measure a capacity: how fast you calculate, how well you rotate, how much you remember. FAST measures something else — how you divide your attention — and it does it by refusing to let any one job finish before the next begins. The four jobs are not worth the same, their windows are not the same width, and the most expensive one makes no sound at all. The five steps below are the order in which they are worth learning.
Four jobs, and none of them waits
The flight lasts 180 seconds and four things run through all of it at once. Bottom left, a corridor: obstacles come at you and the arrow keys move you between five lanes. Through the windscreen, traffic passes five or six times and each pass wants the green AIRCRAFT button. Also through the windscreen, exactly three waypoints, each wanting the red WAYPOINT button. On the right panel, eighteen tasks arrive one after another. Nothing queues and nothing pauses: a task appearing does not stop the corridor, and an aircraft passing does not wait for you to finish a task. The whole scene is generated when you press start, so there is no flight to memorise — only a structure.
Not capacity.
Division.
Most cognitive tests ask how much you can do: how fast you calculate, how well you rotate, how much you remember. FAST asks something a single-task test cannot — how you split yourself between four jobs that will not wait. A pilot does not get to finish one thing before the next starts either, and the scoring is built so that being excellent at three of the four still fails.
Four jobs, and they are not worth the same.
A corridor that never stops, traffic through the windscreen, three waypoints and eighteen tasks on a side panel — all inside the same 180 seconds, none of them waiting for the others. The weights are deliberately uneven: a waypoint is worth more than a traffic call, a task is worth more than either, and every obstacle you touch simply subtracts. A candidate who locks onto the panel because it asks questions is spending their attention on the cheapest job.
Missing costs twice a wrong press.
The scoring has a quiet rule in it: false alarms and collisions are not in the denominator. They lower your score but they do not raise your ceiling, while a missed call stays in the maximum and takes its full weight with it. On a perfect round one missed waypoint costs four points and one wrong press costs two; for traffic it is three against one. Which gives the one-sentence strategy: if you are not sure, press.
Twelve questions, and the answers were never written down.
The flight ends and twelve questions arrive, eight points each. How many aircraft passed, how many beeps, how many red lamp flashes, what the radio said, which way the first turn went. Sixteen of those 96 points — the voices and the beeps — can only be answered by ear. The three waypoints pass inside three fixed bands and the single radio call always comes in the last quarter — between 135 and 148.5 seconds — so the part of the flight you must not drift through is the end.
The second one is your score.
Outside the practice mode a session is two flights, and the session score is the score of round two — not the best of the two and not the average. A bad first round costs you nothing directly; what it does is give the report something to measure, because the distance between the rounds is reported as its own number. Both flights have the same structure and a different scenario, so everything round one taught you is usable in round two, and that transfer is part of what is being observed.
Let every session write your next study plan.
A single score cannot tell you which of four jobs let you down, so the report takes them apart. See what each job contributed, how your two calling channels split between hit, late attempt, miss and false alarm, which task types slow you down, and how the corridor behaved as the flight wore on — beginning, middle or end.
What each of the four jobs contributed
The round score is one number built from four very different streams. The report separates them so you can see which job is carrying you and which is draining you — and because the weights are uneven, the answer is rarely the one that felt hardest during the flight.
Hit, late, miss, false alarm — per channel
Traffic and waypoints are scored the same way but behave differently, and the four outcomes mean four different things. Misses say your scan is not reaching the windscreen; false alarms say it is too eager; late attempts say you saw it and were too slow, which is a timing problem rather than an attention one and is fixed differently.
Accuracy by task type
Eighteen task types appear once each, so one flight gives one clean sample of every type — arithmetic, grids, mirror images, rotations, radar intersections, anagrams, spelling. Over a few sessions the pattern is unambiguous, and it tells you which four seconds of reading you are wasting.
The corridor over time, and round to round
Where in the 180 seconds your collisions happened — a candidate who drifts at the end is a different problem from one who never settles at the start — and, in the two-round modes, the distance between round one and round two as its own figure.
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What is the ADAPT: FAST Multitasking test in the Wizz Air Pilot Academy selection process?
It is not a question paper but a concurrency test. For 180 seconds you fly a short mission in which four jobs run at the same time and none of them waits for the others: a corridor of obstacles you steer through, traffic passing the windscreen that has to be called, three waypoints that have to be called, and eighteen tasks served one at a time on a side panel. When the flight ends the screen goes dark and you are asked twelve questions about what you have just flown — questions whose answers were never written anywhere. Every scenario is generated when you press start, so there is nothing to memorise; only the structure repeats.
What exactly are the four jobs, and what is each one worth?
The corridor runs along the bottom left: obstacles come at you and each one you touch costs 5 points. Traffic passes the windscreen five or six times a flight and each pass wants the green AIRCRAFT button, worth 4. Exactly three waypoints pass and each wants the red WAYPOINT button, worth 6. The right-hand panel serves eighteen tasks worth 5 each. Afterwards, twelve questions worth 8 each — the most valuable item in the whole test. The weights are deliberately uneven, which is why a candidate who watches only the task panel loses the two biggest columns before the flight has begun.
Why does the corridor matter so much if it never asks anything?
Because it is the only job with no ceiling on its penalty. About 138 obstacles pass in a flight, and collisions are subtracted from your score without being added to the maximum you are measured against. Take a round that is otherwise perfect: five touches bring it to 89, ten to 78, twenty to 56, and forty-six turn it into a zero. The reverse also holds — flying the corridor perfectly and doing nothing else also scores zero. The corridor is not a background task; it is a channel that has to stay open for the whole three minutes.
Should I press when I am not sure?
Yes, and the scoring says so rather than the instinct. False alarms and collisions lower your score but do not raise the maximum you are measured against, while a missed call keeps its full weight in that maximum. On an otherwise perfect round a missed waypoint costs four points and a wrong waypoint press costs two; for traffic it is three against one. Missing is twice as expensive as pressing wrongly — but every wrong press still has its own price, so this is an argument for pressing on a doubt, not for pressing constantly.
How wide are the windows for the two buttons?
They are very different, and that is the point. Traffic accepts a press from ten seconds before the pass to eight seconds after — an eighteen-second window in which noticing an aircraft late is usually harmless. A waypoint accepts from six seconds before to one and a half after: seven and a half seconds, under half as wide. Press within three seconds of that window closing and it is recorded as a late attempt rather than a false alarm; it scores as a miss, but the report keeps the two apart. Waypoints are not scattered through the flight either — they pass inside three fixed bands, between 10 and 20 seconds, 75 and 95, and 135 and 150.
What are the twelve questions after the flight?
They are about the flight itself: how many aircraft passed, how many beeps and how many red lamp flashes there were, what the radio said about the second waypoint, how many different voices you heard, which way the first turn went, which cockpit you were sitting in, and which task the panel showed first. Roughly half are answered by hearing rather than looking, so headphones are not optional. The single radio call of the flight always arrives late — between 135 and 148.5 seconds — and the task panel falls silent for six seconds while it plays, which makes it the easiest moment to look up at the scene.
How is it different from the other Wizz Air tests?
CADETPRO ships a module for each of them and they ask for different things. Deductive logical reasoning fills a cell so a grid obeys stated constraints. Inductive logical thinking and inductive logical reasoning classify figures against a hidden rule. Logical thinking asks which one object of nine breaks a rule. Abstract logical reasoning continues a transformation across a row of panels. Diagrammatic reasoning gives you a matrix with a hole in it. Numerical reasoning gives you a data panel and one claim about it. Verbal reasoning gives you six tabs of prose and one statement. Cube folding asks which of four cubes a flat net makes. Clocks shows you six dials for four seconds and then takes them away. ADAPT: Cognitive Test runs six kinds of thinking one after another. FAST is the only one where four things happen at the same time and the clock never stops for any of them.
What is the difference between the four modes, and which are free?
EASY is a single 180-second flight with no clock on the post-flight questions and the correct answer shown after each one — the only mode that gives feedback as you go, and the one to start on. MEDIUM is two flights with 12 seconds per post-flight question and the answers reviewed at the end of the round. HARD is the same as MEDIUM in shape, and EXAM is the same again with no feedback at all. EASY and MEDIUM are free; HARD and EXAM need PRO access. In every two-round mode the session score is the score of round two — not the best, not the average — and the distance between the two rounds is reported separately. The player on this page loads the same build you get after purchase, straight from hub.cadetpro.com.
Is this an official Wizz Air product?
No. CADETPRO is an independent preparation platform and has no affiliation with, endorsement from or partnership with Wizz Air or any assessment provider. The module reproduces the publicly described format of the test so you can practise it; it is not the assessment itself, and no result here guarantees any outcome in a real selection process.